When stone is engraved, it uses the material's TILE_COLOR (which is the same as the DISPLAY_COLOR unless overridden).Ĭolors are primarily defined using the or tokens. This is effective for stairs, floors, ramps, and constructions (in the case of stone). If the foreground color is 0, the game will display it as dark gray, color 8 (in other words, color 0 with brightness 1).The background color is forced to 0 (effectively stripping it).Note that the BASIC_COLOR tag only has foreground and brightness as arguments. If the BASIC_COLOR tag is specified, it will use that color.While the foreground, background and brightness shown in the RAW files will be applied to walls, the mineral's "secondary" color will end up different. ![]() The white sand present has DISPLAY_COLOR:7:6:1 and so the actual floor color is 7:1 (white). Phyllite (to the left) has DISPLAY_COLOR:0:7:1 and BASIC_COLOR:7:0. Dyes and material contaminants use color tokens. Items, furniture, constructions, and geographic features get the color of their material. When instead a color token is defined, the game compares the color token definition to all 16 colors in the color scheme and picks the closest match.Ĭolors of Status icons, professions, text and the interface in general are hardcoded. When a color value is defined, it directly picks it from the 16. To decide which colors to use, DF looks at raw values for that object (color value or color token) and selects a foreground and background color from the 16 colors in the color scheme. Colors are assigned based on material and other raw values Similarly, a black pixel with lower opacity will result in a darker background color.Ī partially transparent, non-black pixel shows both the background and foreground color. a shade of gray), the darker the foreground color will be displayed. a transparent* pixel will show the background color.a white pixel will show the foreground color.However, black, and anything in between is possible as well (even color): The big issue here for me, and I assume other artists affected isn't just the lack of credit, but the fact that there's money/profit involved.In the simplest case, a pixel on a tileset is either white (foreground) or transparent* (background). On a side note, I also spotted various sprites from commercial games like Lufia II whilst trying to identify my own work. Not giving credit to art that you make money off. This is where it crosses that thin line from being shoddy to theft. ![]() Importantly, and this is where it gets iffy: Via Patreon Meph made money off of this work of which many pieces are uncredited, and seemingly even paywalled some stuff that was not his own. bird zombies?) - normally I'm relatively lenient with non-commercial use of my art, as long as I am properly credited, but my name wasn't visible in any place I could see. He had correctly spotted that Meph had made uncredited use of some of my animal and food sprites: ( and I believe, Looking over his art I only noticed many of my birds used wholesale or being modified into. Vettlingr contacted me to doublecheck the copyright infringement before bringing this up publicly. Just going to post here as I'm one of the artists in question. Which is the reason an entirely new tileset is being made, with Mike Mayday reigning over the style decisions and me mostly working on sprite variations based on his designs. Tarn and Kitfox are well aware that I'm not a professional pixel artist and that the Meph-Set was made up by a large part by sprites from other authors. Since stressing out Tarn is the last thing I'd want to do, the Meph tileset is now, as far as I'm concerned, offline. None of it was done in bad faith, trying to make money or get fame I just wanted to make the game better for the players because I love this silly little game. Since it would be way too much work to retroactively go through all the sprites and composite sprites, find out where the sources/authors are and through what license, I decided that it would be simpler to just take the entire tileset offline. It started as a small hobby project trying to find out if TWBT makes a 32x tileset possible in DF never would I have imagined that I'd end up working on any official release. Yeah, I messed up five years ago and didn't keep a list of all the credits and links while also using PNGs from the google image search.
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